The game involves helping Sofi, a little girl wandering through her dreams in search of her Nana, who has disappeared from her life. Sofi walks innocently across the screen, to the end of each level. Instead of controlling her directly, players control a cursor and use objects such as stairs, trampolines, and slingshots to get her across platforms and protect her from enemies. Similar to Tetris, these items come randomly, with an icon in the corner showing which object will come next. Players can "hold" one item for use later on, but they cannot discard items. Within the level there are fireflies that can restore Sofi's health if she is hit by enemies, and which unlock bonus levels if collected in great numbers. If Sofi falls into hazards such as thorns, the player has to restart the level.
IGN gave the game 6.3, saying that while the art style is great, the gameplay isn't engaging enough.  Giant Bomb's Vinny Caravella gave the game 3/5 stars and said that while the art design is "absolutely exquisite", the gameplay is average, and the random order of the items can get frustrating. Caravella also said that the framing story, of Sofi dealing with the loss of her Nana, tried too hard to be cute and heartwarming, at times being "a little too 'fuzzy mittens' for its own good". 
Carolyn Petit, a reviewer for GameSpot stated that the "Difficulty [of the game] can be maddening sometimes." She also noted the inability of the camera to zoom out made navigation difficult. She praised the game's interesting concept, but claimed that "Unfortunately, the gameplay rarely contributes much enjoyment to this experience and often operates at direct odds with it." Petit scored the game a 5.5/10.
Lucidity scored a 62% average on Metacritic.
- ↑ http://uk.xboxlive.ign.com/articles/103/1032350p1.html
- ↑ http://www.giantbomb.com/lucidity/61-27573/reviews/ Giant Bomb review: Lucidity
- ↑ Good Game stories - Lucidity. Australian Broadcasting Corporation (2009-10-19).
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