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Star Wars: Knights of the Old Republic II – The Sith Lords
KOTOR II
Released: Xbox
  • NA December 6, 2004
  • EU February 11, 2005
  • AUS February 15, 2005
Microsoft Windows
  • NA February 8, 2005
  • EU February 11, 2005
  • AUS February 15, 2005
Steam
  • WW August, 2012
Developed by: Obsidian Entertainment
Published by: LucasArts
Genre(s): Role-playing

Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game released for the Xbox and Microsoft Windows. It is the sequel to Star Wars: Knights of the Old Republic and it was released for Xbox on December 6, 2004, while the Windows version was released on February 8, 2005. It was developed by Obsidian Entertainment and published by LucasArts. The music score was composed by Mark Griskey.[1]

GameplayEdit

StoryEdit

The game takes place five years after the events of Star Wars: Knights of the Old Republic,[2] in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "The Exile" or "Jedi Exile" and was later named Meetra Surik in the Old Republic novels. Throughout the game, the player's character (canonically a female,[3] although the player can choose to play either sex) restores their connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.

While hiding on The Harbinger, a Republic cruiser, the player is sedated by HK-50, an assassin droid, to be delivered to a crime syndicate called The Exchange. The player is rescued by Kreia, with whom the player forms a Force Bond, and the droid T3-M4 on the Ebon Hawk, and flee the Harbinger. While still being pursued they encounter Atris, the last member of the Jedi Council who sentenced the Exile, who sends one of her servants to monitor the Exile's activities.

The Exile then travels to three worlds to find reclusive Jedi Masters, and either begs their aid or kills them in revenge of their treatment. During this, they encounter and defeat Darth Nihilus and escape Darth Sion.

After finding all the Masters, the Exile returns to find that Atris has long ago fallen to the Dark Side, and has been collecting hundreds of Sith Holocrons. After defeating Atris, Kreia reveals her plan to use the Exile to destroy the Force by using the destruction caused Malachor V and the mass shadow generator.

Characters and locationsEdit

The Exile's back story reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon at the climactic battle over Malachor V. The deaths that ensued created such a substantial "wound" in the Force that the character was forced to sever all connections to the Force, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.

Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor in a manner akin to Obi-Wan Kenobi or Qui-Gon Jinn;[2] pilot and former Sith assassin Atton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as "Mandalore"), both featured in the first game, also join the Exile's team. Other characters join the Exile's party only under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate it. The Wookiee bounty hunter Hanharr joins if the Exile is aligned with the dark side of the Force; Hanharr's competitor, Mira, joins if the Exile is light-aligned or neutral. If the player's character is male, Brianna the Handmaiden can join the player's quest, while Mical the Disciple joins a female Exile.

The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game; Darth Sion, an undead Sith Lord with a murderous hatred for Jedi; and Darth Nihilus, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force. New playable locations include war-ravaged Telos, a Telos bunker and the orbiting Citadel Station, the port Iziz, Onderon and its jungle moon Dxun, Nar Shaddaa and Goto's orbiting yacht, Peragus, the starships Harbinger and Ravager, and Malachor V. Korriban and Dantooine from the original game are revisited, both now with ravaged buildings and intensified problems. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in this game.

DevelopmentEdit

The game is the sequel to BioWare's commercially and critically acclaimed Star Wars: Knights of the Old Republic. The change of developers came at BioWare's suggestion based on their familiarity with Obsidian Entertainment's previous work,[2] as BioWare was busy developing Jade Empire and started focusing on their own intellectual properties.[4] Development on The Sith Lords started around the same time of Knights of the Old Republic's Xbox release.[5]

The Sith Lords was constructed using an updated version of Knights of the Old Republic's Odyssey game engine, which Obsidian obtained from BioWare Company.[2] BioWare also provided technical assistance to Obsidian's developers.[2] New features include more combat animations and interface scaling.[6]

Producer Chris Avellone in an interview after the game's publication stated that he wished "there had been more time" to work on the game, and that a large amount of content — a droid factory, an entire planet, and other locations — were cut.[7]

There are four official patches for the game. The second and third patch updated the quality of the movies and music while the first and fourth fixed gameplay issues. In 2005 after the end of the official support the game community began to provide support themself. A fan-released Unofficial patch by this modding community fixed around 500 remaining bugs[8][9] and also restored most of the cut content back into the game.[10] There were also methods found by the community for improving compatibility and implementing widescreen functionality on modern PC operating systems.[11]

ReceptionEdit

The game was generally well received by critics. The game received high marks from several reviewers: 8.5/10 from GameSpot, 4.5/5 from Gamespy, and 9.3/10 from IGN. Based on 30 professional reviews, Metacritic gave the game an average rating of 85 out of 100,[12] compared to 93 for Knights of the Old Republic.[13] GameSpy called Kreia the "Best Character" of 2005.[14] However, the game was criticized for being incomplete due to a rushed deadline.[15]

In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[16]

ReferencesEdit

  1. Mark Griskey's official website
  2. 2.0 2.1 2.2 2.3 2.4 Template:Cite video
  3. Wallace, Daniel. The New Essential Guide to Droids, 2006.
  4. Atari Announces Neverwinter Nights 2; Obsidian Entertainment to Develop Sequel to BioWare's Revolutionary Product. Retrieved on January 14, 2008.
  5. Template:Cite video
  6. Template:Cite video
  7. Chris Avellone Interview. Retrieved on September 4, 2008. “I do wish there had been more time and I wished I had had more time to work on the end game, and that was my fault. We did get a lot accomplished in the time we had, and I probably should have cut another planet (the droid planet got the axe). I still think it's a good RPG, we probably should have just made it shorter.”
  8. Thompson, Michael (2009-10-06). Fan-restored KOTOR II content creates refined, expanded game KOTOR II wasn't the most complete Star Wars title ever released, due to an …. arstechnica.com. Retrieved on September 5, 2013. “After years of development, the cut content has been finally restored and the most of the bugs have been fixed, thanks to a project known as known as the "Restored Content Mod.
  9. Grayson, Nathan (2012-08-24). Get These: KOTOR 2 And Its Restored Content Mod. Rock, Paper, Shotgun. Retrieved on September 5, 2013. “ On top of that, the mod fixes “over 500″ bugs, because Obsidian, basically.
  10. Wilde, Tyler (2012-07-26). Community heroes: modders debug and restore cut content in Knights of the Old Republic II. PC Gamer. Retrieved on September 26, 2012.
  11. Tsai, Andrew (2013-01-03). The Fixer: How To Restore Knights of the Old Republic II. Rock Paper Shotgun. Retrieved on January 28, 2013.
  12. Overview over Star Wars: Knights of the Old Republic II - The Sith Lords (PC) ratings. Metacritic. Retrieved on June 29, 2007.
  13. Overview over Star Wars: Knights of the Old Republic (PC) ratings. Metacritic. Retrieved on June 29, 2007.
  14. 2005 Game of the Year. GameSpy. Retrieved on October 2, 2008.
  15. Buecheler, Christopher (2005-02-15). The Resident Cynic: A Rush and A Push On KotOR II and the continuing tradition of rushing games out the door. Gamespy. Retrieved on July 22, 2008.
  16. Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd., 586. ISBN 9781741730760. 

External linksEdit

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This page uses content from the English Wikipedia. The original article was at Star Wars: Knights of the Old Republic II – The Sith Lords. The list of authors can be seen in the page history. As with Lucasfilm Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

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