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Super Star Wars: Return of the Jedi
Super Return of the Jedi box art
Released: Super Nintendo
  • NA June 22, 1994
  • EU March 30, 1995
  • JP June 23, 1995
Game Boy
  • NA November, 1995
  • EU March, 1996
Game Gear
  • NA November, 1995
  • EU March, 1996
Virtual Console
  • NA September 7, 2009[1]
  • PAL October 16, 2009
Developed by: Sculptured Software
LucasArts
Published by: JVC, later re-released by THQ (SNES)
THQ (GB, GG)
LucasArts (Virtual Console)
Genre(s): Run and gun
Rating(s): ESRB: K-A (Kids to Adults) (GB version); E (VC version)
  • PEGI: 7+ </li></li>
  • Super Star Wars: Return of the Jedi, sometimes called Super Return of the Jedi (Super Star Wars: Jedi no Fukushuu in Japan) is a 1994 run and gun released for Super NES/Super Famicom. It is the third and final game in the Super Star Wars trilogy and is based on the 1983 film Star Wars Episode VI: Return of the Jedi. There is also a simplified version for the Nintendo Game Boy and Sega Game Gear portable systems. The game was re-released on the Virtual Console in North America on September 7, 2009 and in PAL regions on October 16, 2009, alongside the other games in the Super Star Wars series.[1]

    Plot and gameplayEdit

    Super Star Wars: Return of the Jedi follows closely the standard set by the first two Super Star Wars games, with the return of selectable characters (on specific levels), multiple playable characters and Mode 7 quasi-3D vehicle sequences. The controls are identical to the second game, and this installment also includes its predecessor's password save option. It loosely follows the plot of Return of the Jedi, although some of the levels aren't seen in the film at all, such as Luke Skywalker having to fight through the Death Star to get to Emperor Palpatine. In addition to the standard Luke Skywalker, Han Solo, and Chewbacca, new playable characters include Princess Leia Organa (in Boushh, Slave, and Rebel uniforms) and Wicket the Ewok.

    Bosses include the Jabba the Hutt's Palace door droid, the Rancor beast, Darth Vader and Emperor Palpatine. Vehicle sequences include the Endor speeder bike chase, and a cruise in the Millennium Falcon. Luke Skywalker no longer has nine Force powers to work with but five and it is easier for him to "recharge" his abilities. He also cannot use any variation of the blaster in this game. Darth Vader reappears as a miniboss before the game's finale. The final boss in the game is Emperor Palpatine, who is unforgivingly difficult as he is able to levitate and shoots lightning all over the throne room, annihilating platforms and walkways. The final levels detail the attack on the Second Death Star's main reactor.

    ReceptionEdit

    On release, Famicom Tsūshin scored the Super Famicom version of the game a 23 out of 40.[2] Super Return of the Jedi was awarded Best Movie-to-Game of 1994 by Electronic Gaming Monthly.[3] EGM also named it Best Game Gear Game of 1995.[4]

    ReferencesEdit

    1. 1.0 1.1 From Faraway Galaxies to the Family Room, Start Fall on a Fun-Filled Foot. Nintendo of America (2009-09-07). Retrieved on December 14, 2009.
    2. NEW GAMES CROSS REVIEW: スーパー・スターウォーズ/ジェダイの復讐. Weekly Famicom Tsūshin. No.341. Pg.30. 30 June 1995.
    3. Template:Cite journal
    4. Template:Cite journal

    External linksEdit

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    This page uses content from the English Wikipedia. The original article was at Super Star Wars: Return of the Jedi. The list of authors can be seen in the page history. As with Lucasfilm Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

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